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Blur (PS3)

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Rowe, Brian (May 31, 2010). "Blur Review". GameZone. Archived from the original on July 16, 2012 . Retrieved April 8, 2023.

a b c Costantino, Jesse (June 11, 2010). "Blur Review". GameRevolution. CraveOnline. Archived from the original on April 27, 2014 . Retrieved April 8, 2023. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race.Rogalski, Jakob (November 1, 2013). "Blur: Overdrive bringt Top Down-Arcade Rennspiel mit Waffen auf iPad und iPhone". iTouchandPLAY.de (in German). Archived from the original on 2013-11-05 . Retrieved November 1, 2013. Robinson, Martin (June 3, 2010). "Blur UK Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023. A trailer and tips video for the game on Xbox Live mentioned a feature that never made it to the final game. The feature, called "double tap", was meant to allow a player to combine several powerups of the same type for a more powerful effect, by double tapping the special power use button. The video was removed near the release of the game and little, if any, mention of the feature, seems to have been made again. The "double tap" feature was not present in the free multiplayer demo of the game offered on Xbox Live. [1] Multiplayer [ edit ]

Mr. Pinkerton (May 2010). "Blur (360)". Teletext GameCentral. Teletext Ltd. Archived from the original on June 7, 2010 . Retrieved April 7, 2023. Blur is ten levels above any Mario Kart. In a perfect world it would have sold more than any Mario Kart too. The AI is extremely well-balanced and refined. It doesn't frustrate like Mario Kart. The game rewards good driving and good strategy and is a blast to play with friends or solo. Up to 4-player splitscreen just adds to the fun offline. As you progress the game is plenty challenging too. Blur is a remarkable and singular technical achievement, especially in relation to what Bizarre Creations achieved with Project Gotham Racing 4 (still a great-looking game itself). The number of cars on-screen at any given point has increased, the amount of effects in play can be quite overwhelming, and overall image quality has been boosted too.This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

So, PlayStation 3 or Xbox 360? The stakes are high. What we have is a title that pushes technical barriers in pursuit of an overall gameplay experience that is quite unique: tech deficiencies will impact the overall look and feel of the game. Bearing in mind the legion of technical accomplishments, surely something's got to give? Social Network Interface – Blur’s new, innovative social network user interface is designed to evolve dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in game and in real life. Gamers interact with one another through messaging, trading opinions, challenges and images, and learn what’s going on in the Blur world, including locating where and when the next big races are happening, rallying their fans for support, and taking up challenges designed to suit their favorite racing style.This is the only major point of differentiation in terms of the look and feel of the game when comparing to the PlayStation 3 version. It's rare that we see 4x MSAA implemented on PS3 at all, and in terms of your AAA driving games, only Gran Turismo 5 Prologue possesses it. In cross-platform fare, 4x MSAA on 360 is often substituted with quincunx AA (QAA) on PS3, but for Blur Bizarre has opted for 2x MSAA with a half-pixel, bilinear-filtered edge blur. Yin-Poole, Wesley (October 25, 2013). "There's a new Blur game! And it's out today! But..." Eurogamer. Gamer Network. Archived from the original on October 27, 2013 . Retrieved April 7, 2023. Issue 6356: A ghost image effect is present, which can be removed by enabling Asynchronus Texture Streaming, however this causes flashing white lights to appear throughout the game. a b McShea, Tom (May 25, 2010). "Blur Review (PS3, X360)". GameSpot. Fandom. Archived from the original on May 29, 2010 . Retrieved April 6, 2023. In the final analysis of the full retail game, performance remains absolutely astonishing bearing in mind how rich the action can be; Blur maintains 30FPS even with masses of cars and effects on-screen. Bizarre's achievement here really has to be seen to be believed: there's no lag in the controls, no slowdown on-screen.

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